JBBRXG11 Release 4

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Downloads: 49
Change Set: 23744
Released: Feb 15, 2013
Updated: Feb 15, 2013 by coms0108
Dev status: Beta Help Icon

Recommended Download

Application JBBRXG11_Setup.exe
application, 9477K, uploaded Feb 15, 2013 - 18 downloads

Other Available Downloads

Application Quick start notes
application, 98K, uploaded Feb 15, 2013 - 6 downloads
Application Installation and recompilation instructions
application, 262K, uploaded Feb 15, 2013 - 7 downloads
Application Tesselation sample program
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Application Compute shader sample program
application, 24K, uploaded Feb 15, 2013 - 7 downloads

Release Notes

This is the fourth beta release of JBBRXG11. Some fixes to VertexBuffer and SpriteBatch. Added ComputeBuffer to support DX11 structured buffers (implementing Unordered Access View), and extended various bits and pieces to allow running of Compute Shaders (at least, those whose name is CSMain - haven't found a way of altering that yet). This release includes two small downloadable samples that will run with the installed libraries (first installation option). If you have installed to the standard place they should compile and run immediately. If you install somewhere else, you will need to update the references in the game and content projects.

As before the setup program has been tested only on Windows 7. It assumes that Visual Studio 2010 with XNA 4 is installed. Given this prerequisite it should put a single project template into VS2010 under C# / JBBGXG11 and will provide item templates for the content project: JSpriteFont and three Effects (one simple, like the XNA version, two including tesselation outlines for quad and triangle tesselation respectively). It creates a project similar to XNA's Windows Game 4 - it will compile and show a blue window. The uninstaller is a little odd - it does work, but will ask for admin authorization twice.

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